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Are you paying attention? An examination on the potential differences between Real-World and Augmented Reality training for Tactical Combat Casualty Care
Event Type
Poster Presentation
TimeThursday, April 152:00pm - 3:00pm EDT
LocationEducation and Simulation
DescriptionDelivery medium of educational content can have a strong impact on the learning outcomes of students. As augmented reality (AR) training solutions continue to gain ascendancy across numerous pedagogical applications, interesting questions arise concerning the amount of virtual content to display, and the appropriate timing and sequencing of such content. Since students approach any given learning scenario with varying levels of background knowledge, sensorimotor awareness, and cue receptivity, there is inherent variation in factors related to knowledge acquisition and retention. Research that characterizes the relationship between these variables and human information processing outcomes can strongly enhance training curriculums by identifying usage guidelines related to issues such as immersion, reliance on virtual or physical props, presence or absence of environmental distractions, and degree of training fidelity. In this poster presentation we present preliminary results from a study aimed at addressing these questions by exposing both experts and novices to Tactical Casualty Combat Care (TCCC) training through two distinct modalities: real world training, in which participants receive the standard curriculum on medical manikins with physical props only, and; AR training, in which participants receive training using the Microsoft Hololens 2. Combined use of in situ eye tracking measures, subjective self-report scales, and knowledge comprehension evaluations will be used to identify best-practice guidelines for incorporating AR training solutions in a military medical context.